ofDocsexamples gl multiLightExample src ofApp.h
#pragma once

#include "ofMain.h"

class ofApp : public ofBaseApp{

public:
    void setup();
    void update();
    void draw();

    void keyPressed  (int key);
    void keyReleased(int key);
    void mouseMoved(int x, int y );
    void mouseDragged(int x, int y, int button);
    void mousePressed(int x, int y, int button);
    void mouseReleased(int x, int y, int button);
    void mouseEntered(int x, int y);
    void mouseExited(int x, int y);
    void windowResized(int w, int h);
    void dragEvent(ofDragInfo dragInfo);
    void gotMessage(ofMessage msg);
    
    ofLight pointLight;
	ofLight spotLight;
	ofLight directionalLight;
	
	ofMaterial material;
    ofImage ofLogoImage;
	
	float radius;
	glm::vec3 center;
	bool bShiny;
    bool bSmoothLighting;
	bool bPointLight, bSpotLight, bDirLight;
    bool bUseTexture;
		
};