#include "ofMain.h"
#include "ofApp.h"
#ifdef TARGET_OPENGLES
#include "ofGLProgrammableRenderer.h"
#endif
//========================================================================
int main( ){
ofSetLogLevel(OF_LOG_VERBOSE);
#ifdef TARGET_OPENGLES
ofSetCurrentRenderer(ofGLProgrammableRenderer::TYPE);
#endif
ofSetupOpenGL(1024,768, OF_WINDOW); // <-------- setup the GL context
// this kicks off the running of my app
// can be OF_WINDOW or OF_FULLSCREEN
// pass in width and height too:
ofRunApp( new ofApp());
}
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