ofDocsexamples gl singleLightExample src ofApp.h
#pragma once

#include "ofMain.h"

class ofApp : public ofBaseApp{

public:
    void setup();
    void update();
    void draw();

    void keyPressed  (int key);
    void keyReleased(int key);
    void mouseMoved(int x, int y );
    void mouseDragged(int x, int y, int button);
    void mousePressed(int x, int y, int button);
    void mouseReleased(int x, int y, int button);
    void mouseEntered(int x, int y);
    void mouseExited(int x, int y);
    void windowResized(int w, int h);
    void dragEvent(ofDragInfo dragInfo);
    void gotMessage(ofMessage msg);
    
    ofLight pointLight;
	
    float rotation;
    
	float radius;
    float sphereRadius;
    int numSpheres;
	glm::vec3 center;
    bool bDrawWireframe;
    
    ofColor lightColor;
    float colorHue;
    ofColor materialColor;
    
    ofMaterial material;
		
};