#pragma once
#include "ofMain.h"
class ofApp : public ofBaseApp{
public:
void setup();
void update();
void draw();
void keyPressed (int key);
void keyReleased(int key);
void mouseMoved(int x, int y );
void mouseDragged(int x, int y, int button);
void mousePressed(int x, int y, int button);
void mouseReleased(int x, int y, int button);
void mouseEntered(int x, int y);
void mouseExited(int x, int y);
void windowResized(int w, int h);
void dragEvent(ofDragInfo dragInfo);
void gotMessage(ofMessage msg);
void addPoint(float x, float y) {
points.push_back(glm::vec2(x, y));
speeds.push_back(glm::vec2(ofRandom(-1, 1), ofRandom(-1, 1)));
}
vector <glm::vec2> points;
vector <glm::vec2> speeds;
ofVbo vbo;
int mode;
};
Comments