#pragma once
#include "ofMain.h"
class ofApp : public ofBaseApp {
public:
void setup();
void update();
void draw();
void keyPressed(int key);
void keyReleased(int key);
void mouseMoved(int x, int y);
void mouseDragged(int x, int y, int button);
void mousePressed(int x, int y, int button);
void mouseReleased(int x, int y, int button);
void mouseEntered(int x, int y);
void mouseExited(int x, int y);
void windowResized(int w, int h);
void dragEvent(ofDragInfo dragInfo);
void gotMessage(ofMessage msg);
void addFace(ofMesh& mesh, const glm::vec3& a, const glm::vec3& b, const glm::vec3& c);
void addFace(ofMesh& mesh, const glm::vec3& a, const glm::vec3& b, const glm::vec3& c, const glm::vec3& d);
void addTexCoords(ofMesh& mesh, const glm::vec2& a, const glm::vec2& b, const glm::vec2& c);
void addTexCoords(ofMesh& mesh, const glm::vec2& a, const glm::vec2& b, const glm::vec2& c, const glm::vec2& d);
glm::vec3 getVertexFromImg(ofImage& img, int x, int y);
ofEasyCam cam;
ofMesh mesh;
ofVboMesh vboMesh;
ofImage img;
};
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