#include "ofApp.h"
void ofApp::setup(){
ofBackground(34, 34, 34);
ofSetVerticalSync(false);
ofEnableAlphaBlending();
font.load("type/verdana.ttf", 100, true, false, true, 0.4, 72);
#ifdef TARGET_OPENGLES
shader.load("shaders_gles/noise.vert","shaders_gles/noise.frag");
#else
if(ofIsGLProgrammableRenderer()){
shader.load("shaders_gl3/noise.vert", "shaders_gl3/noise.frag");
}else{
shader.load("shaders/noise.vert", "shaders/noise.frag");
}
#endif
doShader = true;
}
void ofApp::update(){
}
void ofApp::draw(){
ofSetColor(225);
ofDrawBitmapString("'s' toggles shader", 10, 20);
ofSetColor(245, 58, 135);
ofFill();
if( doShader ){
shader.begin();
shader.setUniform1f("timeValX", ofGetElapsedTimef() * 0.1 );
shader.setUniform1f("timeValY", -ofGetElapsedTimef() * 0.18 );
shader.setUniform2f("mouse", mouseX - ofGetWidth()/2, ofGetHeight()/2-mouseY );
}
font.drawStringAsShapes("openFrameworks", 90, 260);
if( doShader ){
shader.end();
}
}
void ofApp::keyPressed (int key){
if( key == 's' ){
doShader = !doShader;
}
}
void ofApp::keyReleased(int key){
}
void ofApp::mouseMoved(int x, int y ){
}
void ofApp::mouseDragged(int x, int y, int button){
}
void ofApp::mousePressed(int x, int y, int button){
}
void ofApp::mouseReleased(int x, int y, int button){
}
void ofApp::mouseEntered(int x, int y){
}
void ofApp::mouseExited(int x, int y){
}
void ofApp::windowResized(int w, int h){
}
void ofApp::gotMessage(ofMessage msg){
}
void ofApp::dragEvent(ofDragInfo dragInfo){
}
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